Classic
Everyone gets the same word except the Impostors, who must bluff without knowing it.
How to play
Impostor is a deduction party game played on one shared phone. Almost everyone receives a secret word; the Impostors must listen to clues, blend into the group and figure out the word without getting caught. You can configure players, Impostor count, categories, hints, different words, who starts and a round timer.
01
Set up the round
Choose players, Impostors, categories, hints and the round options.
02
Pass the phone
Each person privately reveals their role, then hands the device to the next player.
03
Give clues and vote
Civilians protect the word while Impostors bluff. Then the group tries to expose them.
Modes
Everyone gets the same word except the Impostors, who must bluff without knowing it.
Choose the Impostors yourself and optionally use a fixed word or phrase.
Some players receive different words: compare clues and work out who does not fit.
Everyone adds one stroke to the same drawing while the Impostors try to blend in.
Clues become physical: touch, drawing, teasing or gestures replace normal spoken clues.
ALLUPATO mode
ALLUPATO keeps the core Impostor rules: almost everyone knows the secret word and the Impostor has to figure it out without being exposed. What changes is how clues are given. You do not describe the word out loud; on your turn you may communicate it only through one of the four clue styles below.
01
Suggest the word through consensual touch or by touching a body part, without saying the clue aloud.
02
Represent the idea with a drawing instead of explaining it. Do not simply write the secret word.
03
Use a playful tease or small action to point toward the idea without stating the answer.
04
Mime the concept with your body or a gesture. No spoken explanation: the group has to interpret it.
Physical contact should always be agreed on. If someone does not want to be touched, use drawing, gestures or another clue style the group is comfortable with.
Enter only the player count and pass the phone clockwise when you do not want to type everyone's name.
The round can end automatically after the duration you choose before starting.
Choose categories, enable or disable individual words and create custom content.
Almost everyone receives the same word. The Impostors do not know it and must bluff while the group tries to identify them without revealing the word too early.
Yes. You can use only the player count; the phone is passed clockwise and participants are shown as Player 1, Player 2 and so on.
Yes. In compatible modes the Impostor count can be configured according to the number of players.
Yes. The round timer is optional and its duration can be set before the game starts.
It is a collaborative drawing variant where every player adds one stroke. Impostors have to contribute without knowing the secret word.