01
Too many ads
Constant interruptions kill the mood.
How we got here
We just wanted something fun to play with our group.
The problem
01
Constant interruptions kill the mood.
02
If nobody wants another round after ten minutes, it is not enough.
03
Every mode should actually deliver what it promises.
Editorial method
We write guides from the rules, modes and flows that are present in our games. We verify what we describe against the product, add examples that are useful for real groups, and update content when a relevant feature changes. The goal is not to fill the site with articles; it is to explain clearly how to choose, set up and play.
01
A feature must make the game clearer, faster or more fun. If it only creates menus and friction, it does not belong.
02
The screen assigns roles, serves content and keeps pace; attention should return to the people in the room.
03
Player count, length, modes and sensitive content should be understandable before anyone presses Play.
04
Whenever possible you can open a game in the browser without forcing the entire group to install something.
What we check
When we test a flow, we focus on moments where the group stops, does not know what to do or has to fight the phone. The notes published in the catalog describe concrete product decisions and do not present statistics we have not measured.
We check how many steps happen before something playable starts and remove configuration that is not needed.
For secret roles we check that the phone can change hands without accidentally exposing the previous player's information.
Timers, turns and reveals should support the group's pace. Options stay configurable when different groups need different rhythms.
Adults-only modes, physical contact and more intense challenges should be recognizable before play, and skipping unsuitable content should be normal.
At some point
Every game starts from something we would actually use.
We test it with friends and fix what does not work.
We would rather have a few good games than a hundred copies of the same idea.