01
Too many ads
Constant interruptions kill the mood.
How we got here
We just wanted something fun to play with our group.
The problem
01
Constant interruptions kill the mood.
02
If nobody wants another round after ten minutes, it is not enough.
03
Every mode should actually deliver what it promises.
At some point
Every game starts from something we would actually use.
We test it with friends and fix what does not work.
We would rather have a few good games than a hundred copies of the same idea.
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